Quest Manager

Centralised place to track quest management and completion status. Contracts are upgradable.

Contract: QuestManager.sol

getQuest()

function getQuest () external returns (struct Quest)

Gets raw quest data

hasCompleted()

function hasCompleted (address _account, uint256 _id) public returns (bool)

Simply checks if a given user has already completed a given quest

Parameter

Type

Description

_account

address

User address

_id

uint256

Position of quest in array

balanceData()

function balanceData () external returns (struct QuestBalance)

Raw quest balance

completeUserQuests()

function completeUserQuests (address _account, uint256[] _ids, bytes _signature) external

Called by anyone to complete one or more quests for a staker. The user must first collect a signed message from the whitelisted _signer.

Parameter

Type

Description

_account

address

Account that has completed the quest

_ids

uint256[]

Quest IDs (its position in the array)

_signature

bytes

Signature from the verified _questSigner, containing keccak hash of account & ids

checkForSeasonFinish()

function checkForSeasonFinish (address _account) public returns (uint8 newQuestMultiplier)

Checks if the season has just finished between now and the users last action. If it has, we reset the seasonMultiplier. Either way, we update the lastAction for the user. NOTE - it is important that this is called as a hook before each state change operation

Parameter

Type

Description

_account

address

Address of user that should be updated

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